"#base" "theater_thearmoryexpanded_base_player.theater" "#base" "theater_thearmoryexpanded_default_gear.theater" "#base" "theater_thearmoryexpanded_default_weapon.theater" "#base" "theater_thearmoryexpanded_custom_weapon.theater" "#base" "theater_thearmoryexpanded_default_weapon_upgrades.theater" "theater" { "teams" { "security" { "squads" { // assault squad "#Fireteam_Alpha" // small arms { "#Squad_Fireteam_WeaponsSgt" "template_recon_security_coop" "#Squad_Fireteam_WeaponsSpecialist" "template_specialist_security_coop" "#Squad_Fireteam_WeaponsSpecialist" "template_rifleman_security_coop" "#Squad_Fireteam_WeaponsSpecialist" "template_breacher_security_coop" "#Squad_Fireteam_WeaponsSpecialist" "template_sniper_security_coop" "#Squad_Fireteam_WeaponsSpecialist" "template_demolitions_security_coop" "#Squad_Fireteam_WeaponsSpecialist" "template_support_security_coop" "#Squad_Fireteam_WeaponsSpecialist" "template_designated_marksman_security_coop" } } } "insurgents" { "squads" { // Specialist Smokes // Fighter Incendiary // Machine gunner Frag // Sapper RPG // Sharpshooter None // originally // "#Squad_Cell_Leader_Specialist" "template_coop_specialist" // smokes // "#Squad_Cell_Specialist" "template_coop_specialist" // smokes // "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary // "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary // "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary // "#Squad_Cell_MachineGunner" "template_coop_machinegunner" // Frag // "#Squad_Cell_Sapper" "template_coop_sapper" // RPG // "#Squad_Cell_SharpShooter" "template_coop_sharpshooter" // Frag "#Cell_Alpha" // assault team #1 { // role name preset "#Squad_Cell_Leader_Specialist" "template_coop_specialist" // Smoke "#Squad_Cell_Fighter" "template_coop_fighter" // Incendiary "#Squad_Cell_Fighter" "template_coop_fighter" // Incendiary "#Squad_Cell_MachineGunner" "template_coop_machinegunner" // Frag "#Squad_Cell_Sapper" "template_coop_sapper" // RPG "#Squad_Cell_MachineGunner" "template_coop_machinegunner" // Frag "#Squad_Cell_SharpShooter" "template_coop_sharpshooter" // None } "#Cell_Bravo" // assault team #2 { // role name preset "#Squad_Cell_Leader_Specialist" "template_coop_specialist" // smokes "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_MachineGunner" "template_coop_machinegunner" // Frag "#Squad_Cell_Specialist" "template_coop_specialist" // smokes "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_Sapper" "template_coop_sapper" // RPG "#Squad_Cell_SharpShooter" "template_coop_sharpshooter" // Frag } "#Cell_Charlie" // support team { // role name preset "#Squad_Cell_Leader_Specialist" "template_coop_specialist" // smokes "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_MachineGunner" "template_coop_machinegunner" // Frag "#Squad_Cell_Specialist" "template_coop_specialist" // smokes "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_MachineGunner" "template_coop_machinegunner" // Frag "#Squad_Cell_SharpShooter" "template_coop_sharpshooter" // Frag } "#Cell_Delta" // heavy weapons team { // role name preset "#Squad_Cell_Leader_Specialist" "template_coop_specialist" // smokes "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_MachineGunner" "template_coop_machinegunner" // RPG "#Squad_Cell_Specialist" "template_coop_specialist" // smokes "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_SharpShooter" "template_coop_sharpshooter" // Frag } "#Cell_Echo" { // role name preset "#Squad_Cell_Leader_Specialist" "template_coop_specialist" // smokes "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_MachineGunner" "template_coop_machinegunner" // RPG "#Squad_Cell_Specialist" "template_coop_specialist" // smokes "#Squad_Cell_Sapper" "template_coop_sapper" // RPG "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_SharpShooter" "template_coop_sharpshooter" // Frag } "#Cell_Foxtrot" { // role name preset "#Squad_Cell_Leader_Specialist" "template_coop_specialist" // smokes "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_MachineGunner" "template_coop_machinegunner" // RPG "#Squad_Cell_Specialist" "template_coop_specialist" // smokes "#Squad_Cell_Sapper" "template_coop_sapper" // RPG "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_SharpShooter" "template_coop_sharpshooter" // Frag } } } } "core" { "precache" { // default theater specific sounds "sounds" "scripts/ins_sounds_weapons.txt" "sounds" "scripts/ins_sounds_cues.txt" "sounds" "scripts/ins_sounds_voice.txt" "sounds" "scripts/ins_sounds_radial_security.txt" "sounds" "scripts/ins_sounds_radial_insurgent.txt" "sounds" "scripts/ins_sounds_responses_security.txt" "sounds" "scripts/ins_sounds_responses_insurgent.txt" "sounds" "scripts/ins_sounds_hq.txt" "sounds" "scripts/armoryExpandedv3_sounds.txt" "localize" "resource/ui/armoryExpanded_english_v3.txt" } // use this to register any acts not registered by the game DLL // "activities" // { // "act" "ACT_VM_SOMETHING" // } } "teams" { "security" { "name" "#Team_Security" "logo" "gameui/fac_sec" } "insurgents" { "name" "#Team_Insurgent" "logo" "gameui/fac_ins" } } "player_templates" { "template_rifleman_security_coop" { "team" "security" "print_name" "#Squad_Fireteam_WeaponsSpecialist" "models" { "player" "models/characters/security_heavy.mdl" "viewmodel_hands" "models/weapons/v_hands_sec_h.mdl" "bodygoups" { "kit" "0" "backpack" "0" } "attachments" { "helmet" { "model" "models/characters/us_helmet_head.mdl" } } } "buy_order" { "gear" "sec_heavy_armor" "gear" "sec_tactical_carrier" "gear" "sec_nightvision" # "weapon" "weapon_m4a1" # "weapon_upgrade" "underbarrel_foregrip_sec1" # "weapon_upgrade" "optic_aimpoint" # "weapon" "weapon_kabar" # "weapon" "weapon_m9" # "weapon" "weapon_m67" } "allowed_items" { "gear" "sec_nightvision" } } "template_specialist_security_coop" { "team" "security" "print_name" "#Squad_Fireteam_WeaponsSpecialist" "models" { "player" "models/characters/security_standard.mdl" "viewmodel_hands" "models/weapons/v_hands_sec_m.mdl" "bodygoups" { "kit" "0" "backpack" "0" } "attachments" { "helmet" { "model" "models/characters/us_helmet_head.mdl" } } } "buy_order" { "gear" "sec_heavy_armor" "gear" "sec_tactical_carrier" "gear" "sec_nightvision" # "weapon" "weapon_m4a1" # "weapon_upgrade" "underbarrel_foregrip_sec1" # "weapon_upgrade" "optic_aimpoint" # "weapon" "weapon_kabar" # "weapon" "weapon_m9" # "weapon" "weapon_m67" } "allowed_items" { "gear" "sec_nightvision" } } "template_recon_security_coop" { "team" "security" "print_name" "#Squad_Fireteam_WeaponsSgt" "models" { "player" "models/characters/security_light.mdl" "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl" "bodygoups" { "kit" "0" "backpack" "0" } "attachments" { "cap" { "model" "models/characters/us_cap_specialist.mdl" } } } "buy_order" { "gear" "sec_heavy_armor" "gear" "sec_tactical_carrier" "gear" "sec_nightvision" # "weapon" "weapon_m4a1" # "weapon_upgrade" "underbarrel_foregrip_sec1" # "weapon_upgrade" "optic_aimpoint" # "weapon" "weapon_kabar" # "weapon" "weapon_m9" # "weapon" "weapon_m67" } "allowed_items" { "gear" "sec_nightvision" } } "template_designated_marksman_security_coop" { "team" "security" "print_name" "#Squad_Fireteam_WeaponsSpecialist" "models" { "player" "models/characters/security_light.mdl" "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl" "bodygoups" { "kit" "0" "backpack" "0" } "attachments" { "helmet" { "model" "models/characters/us_helmet_head.mdl" } } } "buy_order" { "gear" "sec_heavy_armor" "gear" "sec_tactical_carrier" "gear" "sec_nightvision" # "weapon" "weapon_m4a1" # "weapon_upgrade" "underbarrel_foregrip_sec1" # "weapon_upgrade" "optic_aimpoint" # "weapon" "weapon_kabar" # "weapon" "weapon_m9" # "weapon" "weapon_m67" } "allowed_items" { "gear" "sec_nightvision" } } "template_breacher_security_coop" { "team" "security" "print_name" "#Squad_Fireteam_WeaponsSpecialist" "models" { "player" "models/characters/security_standard.mdl" "viewmodel_hands" "models/weapons/v_hands_sec_m.mdl" "bodygoups" { "kit" "0" "backpack" "0" } "attachments" { "helmet" { "model" "models/characters/us_helmet_head.mdl" } } } "buy_order" { "gear" "sec_heavy_armor" "gear" "sec_tactical_carrier" "gear" "sec_nightvision" # "weapon" "weapon_m4a1" # "weapon_upgrade" "underbarrel_foregrip_sec1" # "weapon_upgrade" "optic_aimpoint" # "weapon" "weapon_kabar" # "weapon" "weapon_m9" # "weapon" "weapon_m67" } "allowed_items" { "gear" "sec_nightvision" } } "template_support_security_coop" { "team" "security" "print_name" "#Squad_Fireteam_WeaponsSpecialist" "models" { "player" "models/characters/security_standard.mdl" "viewmodel_hands" "models/weapons/v_hands_sec_m.mdl" "bodygoups" { "kit" "0" "backpack" "0" } "attachments" { "helmet" { "model" "models/characters/us_helmet_head.mdl" } } } "buy_order" { "gear" "sec_heavy_armor" "gear" "sec_tactical_carrier" "gear" "sec_nightvision" # "weapon" "weapon_m4a1" # "weapon_upgrade" "underbarrel_foregrip_sec1" # "weapon_upgrade" "optic_aimpoint" # "weapon" "weapon_kabar" # "weapon" "weapon_m9" # "weapon" "weapon_m67" } "allowed_items" { "gear" "sec_nightvision" } } "template_sniper_security_coop" { "team" "security" "print_name" "#Squad_Fireteam_WeaponsSpecialist" "models" { "player" "models/characters/security_light.mdl" "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl" "bodygoups" { "kit" "0" "backpack" "0" } "attachments" { "cap" { "model" "models/characters/us_cap_specialist.mdl" } } } "buy_order" { "gear" "sec_heavy_armor" "gear" "sec_tactical_carrier" "gear" "sec_nightvision" # "weapon" "weapon_m4a1" # "weapon_upgrade" "underbarrel_foregrip_sec1" # "weapon_upgrade" "optic_aimpoint" # "weapon" "weapon_kabar" # "weapon" "weapon_m9" # "weapon" "weapon_m67" } "allowed_items" { "gear" "sec_nightvision" } } "template_demolitions_security_coop" { "team" "security" "print_name" "#Squad_Fireteam_WeaponsSpecialist" "models" { "player" "models/characters/security_standard.mdl" "viewmodel_hands" "models/weapons/v_hands_sec_m.mdl" "bodygoups" { "kit" "0" "backpack" "0" } "attachments" { "helmet" { "model" "models/characters/us_helmet_head.mdl" } } } "buy_order" { "gear" "sec_heavy_armor" "gear" "sec_tactical_carrier" "gear" "sec_nightvision" # "weapon" "weapon_m4a1" # "weapon_upgrade" "underbarrel_foregrip_sec1" # "weapon_upgrade" "optic_aimpoint" # "weapon" "weapon_kabar" # "weapon" "weapon_m9" # "weapon" "weapon_m67" } "allowed_items" { "gear" "sec_nightvision" } } // // BEGIN PLACEHOLDER BOT CLASS TEMPLATES // "template_coop_specialist" { "team" "security,insurgents" "print_name" "#Squad_Cell_Specialist" "models" { "player" "models/characters/insurgent_standard.mdl" "viewmodel_hands" "models/weapons/v_hands_ins_m.mdl" "bodygoups" { "kit" "0" "backpack" "0" } } "buy_order" { "gear" "ins_light_armor" "gear" "ins_chest_carrier" "weapon" "weapon_kabar" "weapon" "weapon_makarov" "weapon" "weapon_ae_mg42" "weapon" "weapon_rpg7" // "weapon_upgrade" "ammo_tracer_galil" "weapon" "weapon_m18" } "allowed_items" { "weapon" "weapon_aks74u" "weapon" "weapon_m1a1" "weapon" "weapon_akm" "weapon" "weapon_galil" "weapon" "weapon_m18" "weapon" "weapon_anm14" } } "template_coop_fighter" { "team" "security,insurgents" "print_name" "#Squad_Cell_Fighter" "models" { "player" "models/characters/insurgent_heavy.mdl" "viewmodel_hands" "models/weapons/v_hands_ins_h.mdl" "bodygoups" { "kit" "0" "backpack" "0" } "attachments" { "helmet" { "model" "models/characters/ins_helmet_head.mdl" } } } "buy_order" { "gear" "ins_light_armor" // "gear" "sec_chest_carrier" "weapon" "weapon_kabar" "weapon" "weapon_ae_l118a1" "weapon_upgrade" "optic_scope_7x" // "weapon" "weapon_akm" // "weapon_upgrade" "ammo_ap_akm" "weapon" "weapon_rpg7" // "weapon_upgrade" "ins_foregrip" "weapon" "weapon_molotov" } "allowed_items" { "weapon" "weapon_akm" "weapon" "weapon_aks74u" "weapon" "weapon_sks" "weapon" "weapon_molotov" "weapon" "weapon_m18" } } "template_coop_machinegunner" { "team" "security,insurgents" "print_name" "#Squad_Cell_MachineGunner" "models" { "player" "models/characters/insurgent_heavy.mdl" "viewmodel_hands" "models/weapons/v_hands_ins_h.mdl" "bodygoups" { "kit" "0" "backpack" "0" } "attachments" { "helmet" { "model" "models/characters/ins_helmet_head.mdl" } } } "buy_order" { "weapon" "weapon_kabar" "weapon" "weapon_rpk" "gear" "ins_chest_rig" "weapon" "weapon_f1" } "allowed_items" { "weapon" "weapon_rpk" "weapon" "weapon_akm" "weapon" "weapon_m18" } } "template_coop_sapper" { "team" "security,insurgents" "print_name" "#Squad_Cell_Sapper" "models" { "player" "models/characters/insurgent_standard.mdl" "viewmodel_hands" "models/weapons/v_hands_ins_m.mdl" "bodygoups" { "kit" "0" "backpack" "0" } "attachments" { "helmet" { "model" "models/characters/ins_helmet_head.mdl" } } } "buy_order" { "weapon" "weapon_kabar" "weapon" "weapon_m249" "weapon" "weapon_makarov" "weapon" "weapon_at4" } "allowed_items" { "weapon" "weapon_aks74u" "weapon" "weapon_ae_glock18" "weapon" "weapon_rpg7" "weapon" "weapon_ae_l118a1" "weapon_upgrade" "optic_scope_7x" "weapon" "weapon_kabar" } } "template_coop_sharpshooter" { "team" "security,insurgents" "print_name" "#Squad_Cell_Sharpshooter" "models" { "player" "models/characters/insurgent_light.mdl" "viewmodel_hands" "models/weapons/v_hands_ins_l.mdl" "bodygoups" { "kit" "0" "backpack" "0" } } "buy_order" { "gear" "ins_chest_rig" "weapon" "weapon_sks" "weapon_upgrade" "ammo_ap_sks" "weapon_upgrade" "4xscope_sks" "weapon" "weapon_kabar" // "weapon" "weapon_makarov" } "allowed_items" { "weapon" "weapon_mosin" "weapon" "weapon_sks" "weapon" "weapon_m1a1" "weapon" "weapon_akm" "weapon" "weapon_m18" } } } }