"#base" "theater_35angrybots_base_player.theater" "#base" "theater_35angrybots_default_gear.theater" "#base" "theater_35angrybots_default_weapon.theater" "#base" "theater_35angrybots_custom_weapon.theater" "#base" "theater_35angrybots_default_weapon_upgrades.theater" "#base" "theater_35angrybots_weapon_mods.theater" "#base" "theater_35angrybots10p_medic_default_coop_shared.theater" "theater" { "weapons" { "weapon_m18" { "ammo_clip" { "ammo_type" "grenade_m18" "clip_max_rounds" "-1" // no clips "clip_default" "3" } } } "teams" { "security" { "squads" { // assault squad "#Fireteam_Alpha" // small arms { "#Squad_Fireteam_WeaponsSgt" "template_recon_security_coop" "#Squad_Fireteam_WeaponsSpecialist" "template_rifleman_security_coop" "#Squad_Fireteam_WeaponsSpecialist" "template_support_security_coop" "#Squad_Fireteam_WeaponsSpecialist" "template_designated_marksman_security_coop" "#Squad_Fireteam_WeaponsSpecialist" "template_designated_marksman_security_coop" } // assault squad "#Fireteam_Bravo" // small arms { "#Squad_Fireteam_WeaponsSgt" "template_recon_security_coop" "#Squad_Fireteam_WeaponsSpecialist" "template_specialist_security_coop" "#Squad_Fireteam_WeaponsSpecialist" "template_designated_marksman_security_coop" "#Squad_Fireteam_WeaponsSpecialist" "template_support_security_coop" "#Squad_Fireteam_WeaponsSpecialist" "template_designated_marksman_security_coop" } } } "insurgents" { "squads" { "#Cell_Alpha" // assault team #1 { // role name preset "#Squad_Cell_Leader_Specialist" "template_coop_specialist" // Smoke "#Squad_Cell_Fighter" "template_coop_fighter" // Incendiary "#Squad_Cell_SubmachineGunner" "template_coop_submachinegunner" // Incendiary "#Squad_Cell_Fighter" "template_coop_fighter" // Incendiary "#Squad_Cell_SubmachineGunner" "template_coop_submachinegunner" // Incendiary "#Squad_Cell_MachineGunner" "template_coop_machinegunner" // Frag "#Squad_Cell_Sapper" "template_coop_sapper" // RPG "#Squad_Cell_HeavyGunner" "template_coop_heavygunner" // Frag } "#Cell_Bravo" // assault team #2 { // role name preset "#Squad_Cell_Leader_Specialist" "template_coop_specialist" // smokes "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_SubmachineGunner" "template_coop_submachinegunner" // incendiary "#Squad_Cell_MachineGunner" "template_coop_machinegunner" // Frag "#Squad_Cell_SharpShooter" "template_coop_sharpshooter" // smokes "#Squad_Cell_Sapper" "template_coop_sapper" // incendiary "#Squad_Cell_Sapper" "template_coop_sapper" // RPG "#Squad_Cell_SharpShooter" "template_coop_sharpshooter" // Frag } "#Cell_Charlie" // support team { // role name preset "#Squad_Cell_Leader_Specialist" "template_coop_specialist" // smokes "#Squad_Cell_Specialist" "template_coop_specialist" // incendiary "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_HeavyGunner" "template_coop_heavygunner" // Frag "#Squad_Cell_SubmachineGunner" "template_coop_submachinegunner" // incendiary "#Squad_Cell_MachineGunner" "template_coop_machinegunner" // Frag "#Squad_Cell_MachineGunner" "template_coop_machinegunner" // Frag "#Squad_Cell_SharpShooter" "template_coop_sharpshooter" // Frag } "#Cell_Delta" // heavy weapons team { // role name preset "#Squad_Cell_Leader_Specialist" "template_coop_specialist" // smokes "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_MachineGunner" "template_coop_machinegunner" // RPG "#Squad_Cell_Specialist" "template_coop_specialist" // smokes "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_SharpShooter" "template_coop_sharpshooter" // Frag } "#Cell_Echo" { // role name preset "#Squad_Cell_Leader_Specialist" "template_coop_specialist" // smokes "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_MachineGunner" "template_coop_machinegunner" // RPG "#Squad_Cell_Specialist" "template_coop_specialist" // smokes "#Squad_Cell_Sapper" "template_coop_sapper" // RPG "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_SharpShooter" "template_coop_sharpshooter" // Frag } "#Cell_Foxtrot" { // role name preset "#Squad_Cell_Leader_Specialist" "template_coop_specialist" // smokes "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_Fighter" "template_coop_fighter" // incendiary "#Squad_Cell_MachineGunner" "template_coop_machinegunner" // RPG "#Squad_Cell_Specialist" "template_coop_specialist" // smokes "#Squad_Cell_HeavyGunner" "template_coop_heavygunner" // RPG "#Squad_Cell_SubmachineGunner" "template_coop_submachinegunner" // incendiary "#Squad_Cell_SharpShooter" "template_coop_sharpshooter" // Frag } } } } "core" { "precache" { // default theater specific sounds "sounds" "scripts/ins_sounds_weapons.txt" "sounds" "scripts/ins_sounds_cues.txt" "sounds" "scripts/ins_sounds_voice.txt" "sounds" "scripts/ins_sounds_radial_security.txt" "sounds" "scripts/ins_sounds_radial_insurgent.txt" "sounds" "scripts/ins_sounds_responses_security.txt" "sounds" "scripts/ins_sounds_responses_insurgent.txt" "sounds" "scripts/ins_sounds_hq.txt" "sounds" "scripts/ins_sounds_voice_coop.txt" "sounds" "scripts/angrybots_modern_sounds.txt" "localize" "resource/ui/angrybots_english_modern.txt" } // use this to register any acts not registered by the game DLL // "activities" // { // "act" "ACT_VM_SOMETHING" // } } "teams" { "security" { "name" "#Team_Security" "logo" "gameui/fac_sec" } "insurgents" { "name" "#Team_Insurgent" "logo" "gameui/fac_ins" } } "player_templates" { "template_rifleman_security_coop" { "team" "security" "print_name" "#Squad_Fireteam_WeaponsSpecialist" "models" { "player" "models/characters/security_light.mdl" "viewmodel_hands" "models/weapons/v_hands_sec_m.mdl" "bodygroups" { "kit" "0" "backpack" "0" } } "buy_order" { "gear" "sec_heavy_armor" "gear" "sec_tactical_carrier" "gear" "secondary_sling" "weapon" "weapon_m4a1" "weapon_upgrade" "underbarrel_foregrip_sec1" "weapon_upgrade" "optic_aimpoint" "weapon" "weapon_kabar" "weapon" "weapon_m9" "weapon" "weapon_m67" } "allowed_items" { "gear" "sec_light_armor" "gear" "sec_heavy_armor" "gear" "sec_chest_rig" "gear" "sec_chest_carrier" "gear" "sec_tactical_carrier" "weapon" "weapon_healthkit" } } "template_specialist_security_coop" { "team" "security" "print_name" "#Squad_Fireteam_WeaponsSpecialist" "models" { "player" "models/characters/security_light.mdl" "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl" "bodygroups" { "kit" "0" "backpack" "0" } } "buy_order" { "gear" "sec_heavy_armor" "gear" "sec_tactical_carrier" "gear" "secondary_sling" "weapon" "weapon_m4a1" "weapon_upgrade" "underbarrel_foregrip_sec1" "weapon_upgrade" "optic_aimpoint" "weapon" "weapon_kabar" "weapon" "weapon_m9" "weapon" "weapon_m67" } "allowed_items" { "gear" "sec_light_armor" "gear" "sec_heavy_armor" "gear" "sec_chest_rig" "gear" "sec_chest_carrier" "gear" "sec_tactical_carrier" "weapon" "weapon_healthkit" } } "template_recon_security_coop" { "team" "security" "print_name" "#Squad_Fireteam_WeaponsSgt" "models" { "player" "models/characters/security_light.mdl" "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl" "bodygroups" { "kit" "0" "backpack" "0" } } "buy_order" { "gear" "sec_heavy_armor" "gear" "sec_tactical_carrier" "gear" "secondary_sling" "weapon" "weapon_m4a1" "weapon_upgrade" "underbarrel_foregrip_sec1" "weapon_upgrade" "optic_aimpoint" "weapon" "weapon_kabar" "weapon" "weapon_m9" "weapon" "weapon_m67" } "allowed_items" { "gear" "sec_light_armor" "gear" "sec_heavy_armor" "gear" "sec_chest_rig" "gear" "sec_chest_carrier" "gear" "sec_tactical_carrier" "weapon" "weapon_healthkit" } } "template_designated_marksman_security_coop" { "team" "security" "print_name" "#Squad_Fireteam_WeaponsSpecialist" "models" { "player" "models/characters/security_light.mdl" "viewmodel_hands" "models/weapons/v_hands_sec_h.mdl" "bodygroups" { "kit" "0" "backpack" "0" } } "buy_order" { "gear" "sec_heavy_armor" "gear" "sec_tactical_carrier" "gear" "secondary_sling" "weapon" "weapon_m4a1" "weapon_upgrade" "underbarrel_foregrip_sec1" "weapon_upgrade" "optic_aimpoint" "weapon" "weapon_kabar" "weapon" "weapon_m9" "weapon" "weapon_m67" } "allowed_items" { "gear" "sec_light_armor" "gear" "sec_heavy_armor" "gear" "sec_chest_rig" "gear" "sec_chest_carrier" "gear" "sec_tactical_carrier" "weapon" "weapon_healthkit" } } "template_breacher_security_coop" { "team" "security" "print_name" "#Squad_Fireteam_WeaponsSpecialist" "models" { "player" "models/characters/security_light.mdl" "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl" "bodygroups" { "kit" "0" "backpack" "0" } } "buy_order" { "gear" "sec_heavy_armor" "gear" "sec_tactical_carrier" "gear" "secondary_sling" "weapon" "weapon_m4a1" "weapon_upgrade" "underbarrel_foregrip_sec1" "weapon_upgrade" "optic_aimpoint" "weapon" "weapon_kabar" "weapon" "weapon_m9" "weapon" "weapon_m67" } "allowed_items" { "gear" "sec_light_armor" "gear" "sec_heavy_armor" "gear" "sec_chest_rig" "gear" "sec_chest_carrier" "gear" "sec_tactical_carrier" "weapon" "weapon_healthkit" } } "template_support_security_coop" { "team" "security" "print_name" "#Squad_Fireteam_WeaponsSpecialist" "models" { "player" "models/characters/security_light.mdl" "viewmodel_hands" "models/weapons/v_hands_sec_h.mdl" "bodygroups" { "kit" "0" "backpack" "0" } } "buy_order" { "gear" "sec_heavy_armor" "gear" "sec_tactical_carrier" "gear" "secondary_sling" "weapon" "weapon_m4a1" "weapon_upgrade" "underbarrel_foregrip_sec1" "weapon_upgrade" "optic_aimpoint" "weapon" "weapon_kabar" "weapon" "weapon_m9" "weapon" "weapon_m67" } "allowed_items" { "gear" "sec_light_armor" "gear" "sec_heavy_armor" "gear" "sec_chest_rig" "gear" "sec_chest_carrier" "gear" "sec_tactical_carrier" "weapon" "weapon_healthkit" } } "template_sniper_security_coop" { "team" "security" "print_name" "#Squad_Fireteam_WeaponsSpecialist" "models" { "player" "models/characters/security_light.mdl" "viewmodel_hands" "models/weapons/v_hands_sec_m.mdl" "bodygroups" { "kit" "0" "backpack" "0" } } "buy_order" { "gear" "sec_heavy_armor" "gear" "sec_tactical_carrier" "gear" "secondary_sling" "weapon" "weapon_m4a1" "weapon_upgrade" "underbarrel_foregrip_sec1" "weapon_upgrade" "optic_aimpoint" "weapon" "weapon_kabar" "weapon" "weapon_m9" "weapon" "weapon_m67" } "allowed_items" { "gear" "sec_light_armor" "gear" "sec_heavy_armor" "gear" "sec_chest_rig" "gear" "sec_chest_carrier" "gear" "sec_tactical_carrier" "weapon" "weapon_healthkit" } } "template_demolitions_security_coop" { "team" "security" "print_name" "#Squad_Fireteam_WeaponsSpecialist" "models" { "player" "models/characters/security_light.mdl" "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl" "bodygroups" { "kit" "0" "backpack" "0" } } "buy_order" { "gear" "sec_heavy_armor" "gear" "sec_tactical_carrier" "gear" "secondary_sling" "weapon" "weapon_m4a1" "weapon_upgrade" "underbarrel_foregrip_sec1" "weapon_upgrade" "optic_aimpoint" "weapon" "weapon_kabar" "weapon" "weapon_m9" "weapon" "weapon_m67" } "allowed_items" { "gear" "sec_light_armor" "gear" "sec_heavy_armor" "gear" "sec_chest_rig" "gear" "sec_chest_carrier" "gear" "sec_tactical_carrier" "weapon" "weapon_healthkit" } } "template_combat_medic" { "team" "security" "print_name" "#Squad_Combat_Medic" "models" { "player" "models/characters/security_medic.mdl" "viewmodel_hands" "models/weapons/v_hands_med_h.mdl" "bodygroups" { "kit" "2" "backpack" "1" } } "buy_order" { "gear" "sec_medic_heavy_armor" "gear" "sec_medic_tactical_carrier" "gear" "secondary_sling" "weapon" "weapon_m4a1" "weapon_upgrade" "underbarrel_foregrip_sec1" "weapon_upgrade" "optic_aimpoint" "weapon" "weapon_m9" "weapon" "weapon_defib" "weapon" "weapon_healthkit" "weapon" "weapon_m18_impact" } "allowed_items" { "gear" "sec_medic_heavy_armor" "gear" "sec_medic_tactical_carrier" "weapon" "weapon_m18_impact" // HIGH END EXPLOSIVE "weapon" "weapon_defib" // MEDIC ONLY DEFIB "weapon" "weapon_healthkit" } } // // BEGIN BOT CLASS TEMPLATES // "template_coop_specialist" { "team" "security,insurgents" "print_name" "#Squad_Cell_Specialist" "models" { "player" "models/characters/insurgent_standard.mdl" "viewmodel_hands" "models/weapons/v_hands_ins_m.mdl" "bodygoups" { "kit" "0" "backpack" "0" } } "buy_order" { "gear" "ins_heavy_armor" "gear" "ins_chest_carrier" "weapon" "weapon_kabar" "weapon" "weapon_makarov" "weapon" "weapon_ae_mg42" "weapon" "weapon_rpg7" "weapon_upgrade" "ins_flashlight" "weapon_upgrade" "ins_foregrip" "weapon" "weapon_anm14" "weapon" "weapon_m18" } "allowed_items" { "weapon" "weapon_rpg7" "weapon" "weapon_aks74u" "weapon" "weapon_m1a1" "weapon" "weapon_akm" "weapon" "weapon_m84" "weapon" "weapon_anm14" } } "template_coop_fighter" { "team" "security,insurgents" "print_name" "#Squad_Cell_Fighter" "models" { "player" "models/characters/insurgent_heavy.mdl" "viewmodel_hands" "models/weapons/v_hands_ins_h.mdl" "bodygoups" { "kit" "0" "backpack" "0" } "attachments" { "helmet" { "model" "models/characters/ins_helmet_head.mdl" } } } "buy_order" { "gear" "ins_heavy_armor" "gear" "ins_chest_carrier" "weapon" "weapon_kabar" "weapon" "weapon_rpg7" "weapon" "weapon_ak74" "weapon_upgrade" "ins_flashlight" "weapon_upgrade" "ammo_ap_ak74" "weapon" "weapon_f1" "weapon" "weapon_rpg7" "weapon" "weapon_m18" } "allowed_items" { "weapon" "weapon_ak74" "weapon" "weapon_akm" "weapon" "weapon_molotov" "weapon" "weapon_m84" } } "template_coop_machinegunner" { "team" "security,insurgents" "print_name" "#Squad_Cell_MachineGunner" "models" { "player" "models/characters/insurgent_heavy.mdl" "viewmodel_hands" "models/weapons/v_hands_ins_h.mdl" "bodygoups" { "kit" "0" "backpack" "0" } "attachments" { "helmet" { "model" "models/characters/ins_helmet_head.mdl" } } } "buy_order" { "gear" "ins_heavy_armor" "gear" "ins_chest_rig" "weapon" "weapon_kabar" "weapon" "weapon_rpg7" "weapon" "weapon_rpk" "weapon_upgrade" "ammo_ap_rpk" } "allowed_items" { "weapon" "weapon_rpk" "weapon" "weapon_akm" "weapon" "weapon_molotov" } } "template_coop_sapper" { "team" "security,insurgents" "print_name" "#Squad_Cell_Sapper" "models" { "player" "models/characters/insurgent_standard.mdl" "viewmodel_hands" "models/weapons/v_hands_ins_m.mdl" "bodygoups" { "kit" "0" "backpack" "0" } "attachments" { "helmet" { "model" "models/characters/ins_helmet_head.mdl" } } } "buy_order" { "gear" "ins_heavy_armor" "weapon" "weapon_kabar" "weapon" "weapon_aks74u" "weapon_upgrade" "ins_flashlight" "weapon" "weapon_1911" "weapon" "weapon_rpg7" } "allowed_items" { "weapon" "weapon_akm" "weapon" "weapon_aks74u" "weapon" "weapon_makarov" "weapon" "weapon_rpg7" "weapon" "weapon_kabar" } } "template_coop_sharpshooter" { "team" "security,insurgents" "print_name" "#Squad_Cell_Sharpshooter" "models" { "player" "models/characters/insurgent_light.mdl" "viewmodel_hands" "models/weapons/v_hands_ins_l.mdl" "bodygoups" { "kit" "0" "backpack" "0" } } "buy_order" { "gear" "ins_light_armor" "gear" "ins_chest_rig" "weapon" "weapon_sks" "weapon_upgrade" "ammo_ap_sks" "weapon_upgrade" "7xscope_sks" "weapon_upgrade" "ins_flashlight" "weapon" "weapon_kabar" "weapon" "weapon_1911" "weapon" "weapon_molotov" "weapon" "weapon_rpg7" } "allowed_items" { "weapon" "weapon_mosin" "weapon" "weapon_sks" "weapon" "weapon_m1a1" "weapon" "weapon_1911" "weapon" "weapon_akm" "weapon" "weapon_molotov" } } "template_coop_heavygunner" { "team" "security,insurgents" "print_name" "#Squad_Cell_HeavyGunner" "models" { "player" "models/characters/insurgent_heavy.mdl" "viewmodel_hands" "models/weapons/v_hands_ins_h.mdl" "bodygoups" { "kit" "2" "backpack" "1" } "attachments" { "helmet" { "model" "models/characters/ins_helmet_head.mdl" } } } "buy_order" { "gear" "ins_heavy_armor" "gear" "ins_chest_carrier" "weapon" "weapon_kabar" "weapon" "weapon_m240" "weapon_upgrade" "ammo_ap_m14" "weapon" "weapon_f1" "weapon" "weapon_rpg7" } "allowed_items" { "weapon" "weapon_m240" "weapon" "weapon_f1" } } "template_coop_submachinegunner" { "team" "security,insurgents" "print_name" "#Squad_Cell_SubmachineGunner" "models" { "player" "models/characters/insurgent_light.mdl" "viewmodel_hands" "models/weapons/v_hands_ins_l.mdl" "bodygoups" { "kit" "0" "backpack" "0" } } "buy_order" { "gear" "ins_light_armor" "gear" "ins_chest_rig" "weapon" "weapon_mac10" "weapon_upgrade" "ammo_ap_mp40" "weapon" "weapon_kabar" "weapon" "weapon_f1" "weapon" "weapon_rpg7" } "allowed_items" { "weapon" "weapon_mac10" "weapon" "weapon_f1" } } } }