"#base" "default_checkpoint.theater" "theater" { "core" { "precache" { // default theater specific sounds "sounds" "scripts/ins_sounds_weapons.txt" "sounds" "scripts/ins_sounds_cues.txt" "sounds" "scripts/ins_sounds_voice.txt" "sounds" "scripts/ins_sounds_radial_security.txt" "sounds" "scripts/ins_sounds_radial_insurgent.txt" "sounds" "scripts/ins_sounds_responses_security.txt" "sounds" "scripts/ins_sounds_responses_insurgent.txt" "sounds" "scripts/ins_sounds_hq.txt" // coop specific "sounds" "scripts/ins_sounds_voice_coop.txt" } } "player_templates" { "template_rifleman_security_coop" { "team" "security" "print_name" "#Squad_Fireteam_Rifleman" "models" { "player" "models/characters/security_light.mdl" "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl" "bodygroups" { "kit" "0" "backpack" "0" } } "buy_order" { "gear" "sec_heavy_armor" "gear" "sec_chest_carrier" "weapon" "weapon_kabar" "weapon" "weapon_m16a4" "weapon_upgrade" "ammo_ap_m16a4" "weapon" "weapon_m67" } "allowed_items" { "weapon" "weapon_m16a4" "weapon" "weapon_mini14" "weapon" "weapon_fal" "weapon" "weapon_l1a1" "weapon" "weapon_m1a1" "weapon" "weapon_galil_sar" "weapon" "weapon_akm" "weapon" "weapon_ak74" // "weapon" "weapon_m84" "weapon" "weapon_m18" "weapon" "weapon_aks74u" "weapon" "weapon_makarov" "weapon_upgrade" "underbarrel_foregrip_sec1" "weapon_upgrade" "underbarrel_foregrip_sec2" "weapon_upgrade" "underbarrel_foregrip_ins1" "weapon_upgrade" "underbarrel_foregrip_ins2" "weapon_upgrade" "underbarrel_woodgrip" "weapon_upgrade" "barrel_silencer_sec1" "weapon_upgrade" "barrel_silencer_sec2" "weapon_upgrade" "barrel_silencer_pistol" "weapon_upgrade" "barrel_silencer_ins1" "weapon_upgrade" "barrel_silencer_heavy" "weapon_upgrade" "barrel_silencer_integrated" "weapon_upgrade" "underbarrel_bipod" "weapon_upgrade" "underbarrel_bipod" } "cost_modifiers" { "weapon" { "weapon_m1a1" "-1" } "weapon_upgrade" { "barrel_silencer_sec1" "1" "barrel_silencer_sec2" "1" "barrel_silencer_pistol" "1" "barrel_silencer_ins1" "1" "barrel_silencer_pistol" "1" } } } "template_specialist_security_coop" { "team" "security" "print_name" "#Squad_Fireteam_Specialist" "models" { "player" "models/characters/security_light.mdl" "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl" "bodygroups" { "kit" "0" "backpack" "0" } } "buy_order" { "gear" "sec_light_armor" "gear" "sec_chest_carrier" "weapon" "weapon_kabar" "weapon" "weapon_mk18" "weapon_upgrade" "underbarrel_foregrip_sec1" "weapon_upgrade" "optic_eotech" "weapon_upgrade" "ammo_tracer_m4" "weapon" "weapon_m9" "weapon" "weapon_m18" } "allowed_items" { "weapon" "weapon_mk18" "weapon" "weapon_rpk" "weapon" "weapon_ump45" "weapon" "weapon_m4a1" "weapon" "weapon_galil_sar" "weapon" "weapon_sterling" "weapon" "weapon_m1a1" // "weapon" "weapon_m84" "weapon" "weapon_m18" "weapon" "weapon_makarov" "weapon" "weapon_anm14" "weapon_upgrade" "underbarrel_foregrip_sec1" "weapon_upgrade" "underbarrel_foregrip_sec2" "weapon_upgrade" "underbarrel_foregrip_ins1" "weapon_upgrade" "underbarrel_foregrip_ins2" "weapon_upgrade" "underbarrel_woodgrip" "weapon_upgrade" "barrel_silencer_sec1" "weapon_upgrade" "barrel_silencer_sec2" "weapon_upgrade" "barrel_silencer_pistol" "weapon_upgrade" "barrel_silencer_ins1" "weapon_upgrade" "barrel_silencer_heavy" "weapon_upgrade" "barrel_silencer_integrated" "weapon_upgrade" "underbarrel_bipod" "weapon_upgrade" "underbarrel_bipod" "weapon_upgrade" "magazine_drum_75rd" } } "template_recon_security_coop" { "team" "security" "print_name" "#Squad_Fireteam_Recon" "models" { "player" "models/characters/security_light.mdl" "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl" "bodygroups" { "kit" "0" "backpack" "0" } } "buy_order" { "gear" "sec_chest_rig" "weapon" "weapon_kabar" "weapon_upgrade" "barrel_silencer_sec1" "weapon_upgrade" "ammo_ap_mp5" "weapon_upgrade" "optic_eotech" "weapon" "weapon_m18" } "allowed_items" { "weapon" "weapon_ump45" "weapon" "weapon_sterling" "weapon" "weapon_mk18" "weapon" "weapon_m4a1" "weapon" "weapon_aks74u" // "weapon" "weapon_m84" "weapon" "weapon_m18" "weapon" "weapon_anm14" "weapon" "weapon_ak74" "weapon" "weapon_akm" "weapon" "weapon_makarov" "weapon_upgrade" "underbarrel_foregrip_sec1" "weapon_upgrade" "underbarrel_foregrip_sec2" "weapon_upgrade" "underbarrel_foregrip_ins1" "weapon_upgrade" "underbarrel_foregrip_ins2" "weapon_upgrade" "underbarrel_woodgrip" "weapon_upgrade" "barrel_silencer_sec1" "weapon_upgrade" "barrel_silencer_sec2" "weapon_upgrade" "barrel_silencer_pistol" "weapon_upgrade" "barrel_silencer_ins1" "weapon_upgrade" "barrel_silencer_heavy" "weapon_upgrade" "barrel_silencer_integrated" "weapon_upgrade" "underbarrel_bipod" "weapon_upgrade" "underbarrel_bipod" } } "template_designated_marksman_security_coop" { "team" "security" "print_name" "#Squad_Fireteam_Designated_Marksman" "models" { "player" "models/characters/security_light.mdl" "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl" "bodygroups" { "kit" "0" "backpack" "0" } } "buy_order" { "gear" "sec_light_armor" "gear" "sec_chest_rig" "weapon" "weapon_m14" "weapon_upgrade" "optic_2xaimpoint" "weapon_upgrade" "ammo_ap_m14" "weapon" "weapon_kabar" "weapon" "weapon_m9" "weapon" "weapon_m18" } "allowed_items" { "weapon" "weapon_mp5" "weapon" "weapon_mini14" "weapon" "weapon_m14" "weapon" "weapon_m16a4" "weapon" "weapon_sks" "weapon" "weapon_l1a1" "weapon" "weapon_m18" "weapon" "weapon_anm14" "weapon" "weapon_ak74" "weapon" "weapon_akm" "weapon" "weapon_aks74u" "weapon" "weapon_makarov" "weapon_upgrade" "optic_scope_mk4" "weapon_upgrade" "barrel_silencer_sec1" "weapon_upgrade" "barrel_silencer_sec2" "weapon_upgrade" "barrel_silencer_pistol" "weapon_upgrade" "barrel_silencer_ins1" "weapon_upgrade" "barrel_silencer_heavy" "weapon_upgrade" "barrel_silencer_integrated" "weapon_upgrade" "underbarrel_bipod" "weapon_upgrades" "underbarrel_bipod" "weapon_upgrade" "underbarrel_foregrip_ins2" "weapon_upgrade" "underbarrel_woodgrip" "weapon_upgrade" "optic_scope_7x" } "cost_modifiers" { "weapon_upgrade" { "underbarrel_bipod" "-1" } } } "template_breacher_security_coop" { "team" "security" "print_name" "#Squad_Fireteam_Breacher" "models" { "player" "models/characters/security_light.mdl" "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl" "bodygroups" { "kit" "0" "backpack" "0" } } "buy_order" { "gear" "sec_heavy_armor" "gear" "sec_chest_carrier" "weapon" "weapon_kabar" "weapon" "weapon_m9" "weapon" "weapon_m590" "weapon_upgrade" "siderail_lasersight_shotgun_sec" // "weapon" "weapon_m84" } "allowed_items" { "weapon" "weapon_m590" "weapon" "weapon_m16a4" "weapon" "weapon_mk18" "weapon" "weapon_toz" // "weapon" "weapon_m84" "weapon" "weapon_m18" "weapon" "weapon_m4a1" "weapon" "weapon_galil_sar" "weapon" "weapon_c4_clicker" "weapon" "weapon_anm14" "weapon" "weapon_ak74" "weapon" "weapon_akm" "weapon" "weapon_aks74u" "weapon" "weapon_makarov" "weapon_upgrade" "barrel_silencer_sec1" "weapon_upgrade" "barrel_silencer_sec2" "weapon_upgrade" "barrel_silencer_pistol" "weapon_upgrade" "barrel_silencer_ins1" "weapon_upgrade" "barrel_silencer_heavy" "weapon_upgrade" "barrel_silencer_integrated" "weapon_upgrade" "underbarrel_foregrip_sec1" "weapon_upgrade" "underbarrel_foregrip_sec2" "weapon_upgrade" "underbarrel_foregrip_ins1" "weapon_upgrade" "underbarrel_foregrip_ins2" "weapon_upgrade" "underbarrel_woodgrip" "weapon_upgrade" "underbarrel_bipod" "weapon_upgrade" "underbarrel_bipod" } "cost_modifiers" { "gear" { "sec_heavy_armor" "-2" } "weapon_upgrade" { "barrel_silencer_sec1" "1" "barrel_silencer_sec2" "1" "barrel_silencer_pistol" "1" "barrel_silencer_ins1" "1" "barrel_silencer_pistol" "1" } } } "template_support_security_coop" { "team" "security" "print_name" "#Squad_Fireteam_Support" "models" { "player" "models/characters/security_light.mdl" "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl" "bodygroups" { "kit" "0" "backpack" "0" } } "buy_order" { "gear" "sec_heavy_armor" "gear" "sec_chest_carrier" "weapon" "weapon_kabar" "weapon" "weapon_m249" "weapon" "weapon_mp5" // "weapon" "weapon_m18" } "allowed_items" { "gear" "sec_chest_carrier" "gear" "sec_chest_rig" "gear" "sec_heavy_armor" "gear" "sec_light_armor" "weapon" "weapon_1911" "weapon" "weapon_makarov" "weapon" "weapon_ak74" "weapon" "weapon_akm" "weapon" "weapon_aks74u" "weapon" "weapon_anm14" "weapon" "weapon_at4" "weapon" "weapon_c4_clicker" "weapon" "weapon_c4_ied" "weapon" "weapon_galil_sar" "weapon" "weapon_l1a1" "weapon" "weapon_m14" "weapon" "weapon_m16" "weapon" "weapon_m16a4" "weapon" "weapon_m18" "weapon" "weapon_m1a1" "weapon" "weapon_m249" "weapon" "weapon_m40a1" "weapon" "weapon_m45" "weapon" "weapon_m4a1" "weapon" "weapon_m590" "weapon" "weapon_m67" "weapon" "weapon_m9" "weapon" "weapon_model10" "weapon" "weapon_molotov" "weapon" "weapon_mosin" "weapon" "weapon_mp40" "weapon" "weapon_mp5" "weapon" "weapon_rpg7" "weapon" "weapon_rpk" "weapon" "weapon_sks" "weapon" "weapon_sterling" "weapon" "weapon_toz" "weapon" "weapon_ump45" "weapon" "weapon_fal" "weapon" "weapon_galil_sar" "weapon" "weapon_m18" "weapon" "weapon_anm14" "weapon_upgrade" "barrel_heavybarrel" "weapon_upgrade" "barrel_silencer_ins1" "weapon_upgrade" "magazine_drum_75rd" "weapon_upgrade" "optic_2xaimpoint" "weapon_upgrade" "optic_aimpoint" "weapon_upgrade" "optic_elcan" "weapon_upgrade" "optic_eotech" "weapon_upgrade" "optic_kobra" "weapon_upgrade" "optic_po4x24" "weapon_upgrade" "optic_scope_7x" "weapon_upgrade" "optic_scope_mk4" "weapon_upgrade" "siderail_lasersight_band" "weapon_upgrade" "siderail_lasersight_pistol" "weapon_upgrade" "siderail_lasersight_rail" "weapon_upgrades" "underbarrel_bipod" "weapon_upgrade" "underbarrel_bipod" "weapon_upgrade" "underbarrel_foregrip_ins1" "weapon_upgrade" "underbarrel_gp25_he" "weapon_upgrade" "underbarrel_gp25_smoke" "weapon_upgrade" "underbarrel_woodgrip" "weapon_upgrade" "underbarrel_foregrip_sec1" "weapon_upgrade" "underbarrel_foregrip_sec2" "weapon_upgrade" "underbarrel_foregrip_ins2" "weapon_upgrade" "barrel_silencer_sec1" "weapon_upgrade" "barrel_silencer_sec2" "weapon_upgrade" "barrel_silencer_pistol" "weapon_upgrade" "barrel_silencer_heavy" "weapon_upgrade" "barrel_silencer_integrated" "?nightmap" { "weapon" "weapon_p2a1" } } "cost_modifiers" { "weapon_upgrade" { "barrel_silencer_sec1" "1" "barrel_silencer_sec2" "1" "barrel_silencer_pistol" "1" "barrel_silencer_ins1" "1" "barrel_silencer_pistol" "1" "magazine_drum_75rd" "-1" "underbarrel_bipod" "-2" } } } "template_sniper_security_coop" { "team" "security" "print_name" "#Squad_Fireteam_Sniper" "models" { "player" "models/characters/security_light.mdl" "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl" "bodygroups" { "kit" "0" "backpack" "0" } } "buy_order" { "gear" "sec_light_armor" "gear" "sec_chest_rig" "weapon" "weapon_kabar" "weapon" "weapon_m9" "weapon" "weapon_m40a1" "weapon_upgrade" "optic_scope_mk4" "weapon" "weapon_m18" } "allowed_items" { "weapon" "weapon_mp5" "weapon" "weapon_makarov" "weapon" "weapon_m40a1" "weapon" "weapon_fal" "weapon" "weapon_m14" "weapon" "weapon_sks" "weapon" "weapon_mosin" "weapon" "weapon_l1a1" "weapon" "weapon_m18" "weapon" "weapon_anm14" "weapon_upgrade" "optic_scope_mk4" "weapon_upgrade" "optic_scope_7x" "weapon_upgrade" "barrel_silencer_sec1" "weapon_upgrade" "barrel_silencer_sec2" "weapon_upgrade" "barrel_silencer_pistol" "weapon_upgrade" "barrel_silencer_ins1" "weapon_upgrade" "barrel_silencer_heavy" "weapon_upgrade" "barrel_silencer_integrated" "weapon_upgrade" "underbarrel_bipod" "weapon_upgrade" "underbarrel_bipod" } "cost_modifiers" { "weapon_upgrade" { "underbarrel_bipod" "-1" } } } "template_demolitions_security_coop" { "team" "security" "print_name" "#Squad_Fireteam_Demolitions" "models" { "player" "models/characters/security_light.mdl" "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl" "bodygroups" { "kit" "0" "backpack" "0" } } "buy_order" { "gear" "sec_heavy_armor" "gear" "sec_chest_carrier" "weapon" "weapon_kabar" "weapon" "weapon_m9" "weapon" "weapon_m16a4" "weapon_upgrade" "underbarrel_m203_he" } "allowed_items" { "weapon" "weapon_ump45" "weapon" "weapon_makarov" "weapon" "weapon_m590" "weapon" "weapon_m4a1" "weapon" "weapon_m16a4" "weapon" "weapon_ak74" "weapon" "weapon_sterling" "weapon" "weapon_c4_clicker" "weapon" "weapon_at4" "weapon" "weapon_anm14" "weapon_upgrade" "underbarrel_m203_he" "weapon_upgrade" "underbarrel_m203_smoke" "weapon_upgrade" "underbarrel_gp25_he" "weapon_upgrade" "underbarrel_gp25_smoke" "weapon_upgrade" "underbarrel_foregrip_sec1" "weapon_upgrade" "underbarrel_foregrip_sec2" "weapon_upgrade" "barrel_silencer_sec1" "weapon_upgrade" "barrel_silencer_sec2" "weapon_upgrade" "barrel_silencer_pistol" "weapon_upgrade" "barrel_silencer_ins1" "weapon_upgrade" "barrel_silencer_heavy" "weapon_upgrade" "barrel_silencer_integrated" "weapon_upgrade" "underbarrel_bipod" "weapon_upgrade" "underbarrel_bipod" } "cost_modifiers" { "weapon_upgrade" { "barrel_silencer_sec1" "1" "barrel_silencer_sec2" "1" "barrel_silencer_pistol" "1" "barrel_silencer_ins1" "1" "barrel_silencer_pistol" "1" } } } // // BEGIN PLACEHOLDER BOT CLASS TEMPLATES // "template_coop_specialist" { "team" "security,insurgents" "print_name" "#Squad_Cell_Specialist" "models" { "player" "models/characters/insurgent_light.mdl" "bodygroups" { "kit" "0" "backpack" "0" } } "buy_order" { "gear" "ins_light_armor" "gear" "ins_chest_carrier" "weapon" "weapon_kabar" "weapon" "weapon_makarov" "weapon" "weapon_galil" "weapon_upgrade" "ammo_tracer_galil" "weapon" "weapon_m18" } "allowed_items" { "weapon" "weapon_aks74u" "weapon" "weapon_makarov" "weapon" "weapon_m1a1" "weapon" "weapon_akm" "weapon" "weapon_galil" // "weapon" "weapon_m84" "weapon" "weapon_m18" "weapon" "weapon_anm14" } } "template_coop_fighter" { "team" "security,insurgents" "print_name" "#Squad_Cell_Fighter" "models" { "player" "models/characters/insurgent_light.mdl" "bodygroups" { "kit" "0" "backpack" "0" } } "buy_order" { "gear" "ins_light_armor" // "gear" "sec_chest_carrier" "weapon" "weapon_kabar" "weapon" "weapon_akm" "weapon_upgrade" "ammo_ap_akm" // "weapon_upgrade" "ins_foregrip" "weapon" "weapon_molotov" } "allowed_items" { "weapon" "weapon_akm" "weapon" "weapon_aks74u" "weapon" "weapon_sks" "weapon" "weapon_molotov" // "weapon" "weapon_m84" "weapon" "weapon_m18" "weapon_upgrade" "underbarrel_gp25_he" "weapon_upgrade" "underbarrel_gp25_smoke" } } "template_coop_machinegunner" { "team" "security,insurgents" "print_name" "#Squad_Cell_MachineGunner" "models" { "player" "models/characters/insurgent_light.mdl" "bodygroups" { "kit" "0" "backpack" "0" } } "buy_order" { "weapon" "weapon_kabar" "weapon" "weapon_rpk" "gear" "ins_chest_rig" "weapon" "weapon_f1" } "allowed_items" { "weapon" "weapon_rpk" "weapon" "weapon_akm" // "weapon" "weapon_m84" "weapon" "weapon_m18" } } "template_coop_sapper" { "team" "security,insurgents" "print_name" "#Squad_Cell_Sapper" "models" { "player" "models/characters/insurgent_light.mdl" "bodygroups" { "kit" "0" "backpack" "0" } } "buy_order" { "weapon" "weapon_kabar" "weapon" "weapon_sterling" "weapon" "weapon_makarov" "weapon" "weapon_rpg7" } "allowed_items" { "weapon" "weapon_makarov" "weapon" "weapon_aks74u" "weapon" "weapon_sterling" "weapon" "weapon_makarov" "weapon" "weapon_rpg7" "weapon" "weapon_kabar" } } "template_coop_sharpshooter" { "team" "security,insurgents" "print_name" "#Squad_Cell_Sharpshooter" "models" { "player" "models/characters/insurgent_light.mdl" "bodygroups" { "kit" "0" "backpack" "0" } } "buy_order" { "gear" "ins_chest_rig" "weapon" "weapon_sks" "weapon_upgrade" "ammo_ap_sks" "weapon_upgrade" "4xscope_sks" "weapon" "weapon_kabar" // "weapon" "weapon_makarov" } "allowed_items" { "weapon" "weapon_mp5" "weapon" "weapon_mosin" "weapon" "weapon_sks" "weapon" "weapon_m1a1" "weapon" "weapon_akm" // "weapon" "weapon_m84" "weapon" "weapon_m18" } } // // END PLACEHOLDER BOT CLASS TEMPLATES // } "player_settings" { "scoring" { "kill" "10" "kill_offensive" "10" "kill_defensive" "10" "kill_headshot_bonus" "10" "kill_savior" "10" "kill_bonus_domination" "10" "kill_bonus_revenge" "10" "assist" "1" "obj_captured" "100" // points given when capture zone changes ownership "obj_neutralized" "0" // not actually used by any built-in modes "obj_reset" "0" // points given when defenders reset the progress to 0% (if progress got to at least 50%) "obj_capture_tick" "0" // attacking points given every 10% "obj_reset_tick" "0" // defending points given every 10% "cache_destroyed" "100" "intel_captured" "100" "vip_killed" "100" "safehouse_secured" "100" "wave_complete" "100" } "weight" { "min_weight" "60" "max_weight" "640" } "speed" { "frac_side_move" "0.60" "frac_back_move" "0.65" "frac_side_step" "0.6" "speed_prone" "54" "speed_crouch_walk" "46" "speed_crouch_run" "108" "speed_walk" "80" "speed_run" "170" "speed_sprint" "288" "AccelerationByWeight" { "60" "4.20" "640" "4.10" } "DecelerationByWeight" { "60" "300.0" // these are much higher than acceleration values because it's loss in velocity per second "640" "450.0" } "FrictionByWeight" { "60" "4.20" "640" "5.00" } } "turning" { "frac_turn_sprint" "0.85" "frac_turn_lean" "0.95" "frac_turn_crawl" "0.5" "frac_turn_prone_limit" "0.0" "prone_yaw_limit_amount" "80" "prone_yaw_limit_approach" "20" } "stamina" { "StaminaMaxByWeight" { "60" "120" "640" "40" } "stamina_regain" "2.50" "stamina_sprint_take" "2.50" "stamina_jump_take" "15" "stamina_dmg_take" "0.25" "land_viewpunch_minvel" "150" "land_viewpunch_basepitch" "0.75" "land_viewpunch_jumppitch" "0.05" "land_viewpunch_landpitch" "0.01" "land_viewpunch_maxangle" "50.0" "land_viewpunch_freeaim" "1.0" "land_viewpunch_viewkick" "1.0" } "focus" { "FocusTimeStamina" { "0" "2.0" "100" "5.0" } "FocusCooldownStamina" { "0" "2.5" "100" "1.5" } "FocusEffectivenessStamina" { "0" "0.3" "50" "0.5" "75" "1.0" } } "damage" { "damage_decay_rate" "20" "explosion_deafen_radius_factor" "5" "default_penetration_power" "10" "max_penetration_distance" "1200" "DamageHitgroups" { "HITGROUP_HEAD" "3" // death "HITGROUP_CHEST" "3.00" "HITGROUP_STOMACH" "2.50" "HITGROUP_LEFTARM" "1.60" "HITGROUP_RIGHTARM" "1.65" "HITGROUP_LEFTLEG" "0.70" "HITGROUP_RIGHTLEG" "0.75" } "VelocityHitgroups" { "HITGROUP_LEFTLEG" "0.20" "HITGROUP_RIGHTLEG" "0.20" "HITGROUP_CHEST" "0.60" "HITGROUP_STOMACH" "0.60" } "BulletPenetrationPower" { "CHAR_TEX_CONCRETE" "50" "CHAR_TEX_BRICK" "50" "CHAR_TEX_PLASTER" "50" "CHAR_TEX_DIRT" "40" "CHAR_TEX_FLESH" "35" "CHAR_TEX_GRASS" "60" "CHAR_TEX_PLASTIC" "10" "CHAR_TEX_METAL" "60" "CHAR_TEX_SAND" "60" "CHAR_TEX_FOLIAGE" "30" "CHAR_TEX_COMPUTER" "20" "CHAR_TEX_ASPHALT" "18" "CHAR_TEX_SLOSH" "12" "CHAR_TEX_TILE" "13" "CHAR_TEX_CARDBOARD" "5" "CHAR_TEX_VENT" "8" "CHAR_TEX_WOOD" "30" "CHAR_TEX_GLASS" "2" "CHAR_TEX_ROCK" "60" "CHAR_TEX_RUBBER" "8" "CHAR_TEX_SHEETROCK" "5" "CHAR_TEX_CARPET" "15" } } "health" { } "slide" { "min_sprint_time" "1000" "post_sprint_grace" "0" "DistanceByWeight" { "60" "0" "640" "0" } "SpeedByWeight" { "60" "0" "640" "0" } } "suppression" { "suppression_resistance" "0.15" "suppression_recovery_rate" "25" } } "player_gear" { "sec_nightvision" { "print_name" "#gear_nvg" "print_desc" "#gear_nvg_desc" "gear_slot" "accessory" "gear_cost" "1" "gear_weight" "0" "entity" "nvg" "model" "models/characters/a_nightvision.mdl" "settings" { "material" "dev/sec_nightvision" "sound_on" "Weapon_NVG.NvgOn" "sound_off" "Weapon_NVG.NvgOff" "chromatic_aberation" "0" "dust_power" "1.2" "fade_in_time" "0.3" "fade_in_hold" "0.1" "fade_in_tonemap" "170" "fade_out_time" "0.5" "fade_out_hold" "0.1" } "team_access" "security" } "sec_chest_base" { "gear_cost" "2" "gear_slot" "vest" "gear_weight" "32" // 50 (5.0kg) + 50 encumbrance "extra_ammo" { "primary" "4" "secondary" "4" "explosive" "2" } "weapon_slots" { "explosive" "2" } "team_access" "security" } "sec_chest_carrier" // Rifleman: Three explosive, 2 extra on 2-3, medium weight { "import" "sec_chest_base" } "sec_chest_rig" // Assault: Three explosive, 1 extra on 2-3, lightweight { "import" "sec_chest_base" "gear_cost" "1" "gear_weight" "0" // 22 (2.2kg) + 24 encumbrance "weapon_slots" { "explosive" "1" } } "sec_chest_sniper" //Sniper: Two explosive slots, no extra ammo, no weight { "import" "sec_chest_base" "print_name" "Sniper" "print_desc" "Two explosive slots, no extra ammo, lightweight" "gear_cost" "1" "gear_weight" "0" // 22 (2.2kg) + 24 encumbrance "extra_ammo" { "primary" "6" "secondary" "6" "explosive" "0" } "weapon_slots" { "explosive" "1" } } "sec_chest_demo" // Demolitions: Three explosive and heavy demo, 3 extra on 2-3, heavy weight { "import" "sec_chest_base" "print_name" "Demolitions" "print_desc" "Three explosive and heavy demo, 3 extra on 2-3, heavy weight" "gear_cost" "1" "gear_weight" "0" "extra_ammo" { "primary" "4" "secondary" "4" "explosive" { "1" "3" "2" "3" } } "weapon_slots" { "explosive" "2" "heavydemo" "1" } } "sec_chest_gren_light" // Grenadier Light: One explosive slot, 3 extra, 12x 203 rounds, heavy weight { "import" "sec_chest_base" "print_name" "Grenadier Light" "print_desc" "One explosive slot, 3 extra, 12x 203 rounds, heavy weight" "gear_cost" "3" "gear_weight" "64" "extra_ammo" { "primary" "4" "secondary" "4" "explosive" { "0" "3" "6" "9" } } "weapon_slots" { "explosive" "0" } } "sec_chest_gren_heavy" //Grenadier Heavy: No explosive slots, 24x 203 rounds, heavy weight { "import" "sec_chest_base" "print_name" "Grenadier Heavy" "print_desc" "No explosive slots, 24x 203 rounds, heavy weight" "gear_cost" "3" "gear_weight" "64" "extra_ammo" { "primary" "4" "secondary" "4" "explosive" { "6" "21" } } "lock_slot" "explosive" "weapon_slots" { "explosive" "0" } } "sec_light_armor" { "print_name" "#gear_light_armor" "print_desc" "#gear_light_armor_desc" "gear_slot" "armor" "gear_cost" "0" "gear_weight" "32" // 25 (2.5kg) + 75 encumbrance "DamageHitgroups" { "HITGROUP_HEAD" "1.00" "HITGROUP_CHEST" "0.40" "HITGROUP_STOMACH" "0.40" "HITGROUP_LEFTARM" "1.00" "HITGROUP_RIGHTARM" "1.00" "HITGROUP_LEFTLEG" "1.00" "HITGROUP_RIGHTLEG" "1.00" } "team_access" "security" } "sec_heavy_armor" { "print_name" "#gear_heavy_armor" "print_desc" "#gear_heavy_armor_desc" "gear_slot" "armor" "gear_cost" "0" "gear_weight" "64" // 75 (7.5kg) + 250 encumbrance "DamageHitgroups" { "HITGROUP_HEAD" "1.00" // death "HITGROUP_CHEST" "0.10" "HITGROUP_STOMACH" "0.10" "HITGROUP_LEFTARM" "1.00" "HITGROUP_RIGHTARM" "1.00" "HITGROUP_LEFTLEG" "1.00" "HITGROUP_RIGHTLEG" "1.00" } "team_access" "security" } } "ammo" { "556x45_car_ap" { "import" "556x45_ap" "Damage" { "10" "110" // bullets fragment at under 60m dealing more damage. (truly more like 150m but compromise for gameplay) "2700" "80" "12000" "46" } } "ammo_762_m13" { "import" "762x51" "carry" "8" "magsize" "100" "clip_max_rounds" "100" "tracer_frequency" "4" "tracer_type" "whiz_with_line" "tracer_lowammo" "9" "Damage" { "10" "150" // bullets fragment at under 60m dealing more damage. (truly more like 150m but compromise for gameplay) "2700" "120" "12000" "100" } "PenetrationPower" { "10" "2400" // NATO Ball (M855) can penetrate up to 3 mm (about 1/8 in) of steel at 600 meters "12000" "800" } } } "explosives" { "grenade_m203_he" { "DetonateDamage" "200" "DetonatePenetrationRadius" "20" "DetonateDamageRadius" "800" "FuseTime" "0" "ImpactDetonation" "1" "ArmDelay" "0.2" "ImpactDamage" { "0" "0" "1000" "100" "4000" "400" } } "grenade_m203_hedp" { "import" "grenade_m203_he" "DetonateDamage" "300" "DetonatePenetrationRadius" "80" "DetonateDamageRadius" "450" "FuseTime" "0" "ImpactDetonation" "1" "ArmDelay" "0.15" } "grenade_m67" { "DetonateDamage" "200" "DetonatePenetrationRadius" "20" "DetonateDamageRadius" "900" "FuseTime" "4" "RocketStartSpeed" "2000" "Health" "50" "ReactExplosions" "0" "ReactBullets" "0" } "rocket_at4" { "DetonateDamage" "300" "DetonateDamageRadius" "600" "DetonatePenetrationRadius" "400" "RocketTopSpeed" "3500" // you cannot go faster than 3500 "RocketStartSpeed" "200" "RocketAcceleration" "400" "RocketWobble" "0" "RocketWobbleFrequency" "1" } "rocket_rpg7" { "DetonateDamage" "250" "DetonateDamageRadius" "600" "DetonatePenetrationRadius" "100" "RocketTopSpeed" "3500" // you cannot go faster than 3500 "RocketStartSpeed" "200" "RocketAcceleration" "400" "RocketWobble" "1" "RocketWobbleFrequency" "0.25" } "grenade_c4" { "DetonateDamage" "300" "DetonateDamageRadius" "600" "DetonatePenetrationRadius" "300" } "grenade_ied" { "DetonateDamage" "600" "DetonateDamageRadius" "1600" "DetonatePenetrationRadius" "120" "Health" "50" "ReactExplosions" "1" "ReactBullets" "1" } } "weapons" { "weapon_ak74" { "class_restricted" "1" "team_access" "insurgent" } "weapon_akm" { "class_restricted" "1" "team_access" "insurgent" } "weapon_aks74u" { "class_restricted" "1" "team_access" "insurgent" } "weapon_anm14" { "weapon_cost" "0" "player_restrictions" { "allow_sprint" "1" "allow_lean" "1" "allow_jump" "1" "allow_sway" "0" } } "weapon_at4" { // "weapon_slot" "heavydemo" "weapon_cost" "0" "weapon_weight" "64" "player_restrictions" { "allow_sprint" "1" "allow_lean" "1" "allow_jump" "1" "allow_sway" "0" } } "weapon_c4_ied" { // "weapon_slot" "heavydemo" "weapon_cost" "0" "player_restrictions" { "allow_sprint" "1" "allow_lean" "1" "allow_jump" "1" "allow_sway" "0" } } "weapon_c4_clicker" { // "weapon_slot" "heavydemo" "weapon_max_subslot" "0" "weapon_cost" "0" "weapon_weight" "32" "player_restrictions" { "allow_sprint" "1" "allow_lean" "1" "allow_jump" "1" "allow_sway" "0" } "explosives" { "entity" "grenade_c4" "RadioSignalDistance" "10000" "GrenadeRollSpeed" "300" "GrenadeRollSpeedProne" "250" "GrenadeRollUpSpeed" "150" "GrenadeRollUpSpeedProne" "100" "GrenadeThrowSpeed" "400" "GrenadeThrowSpeedProne" "350" "RemoteDetonation" "1" "AllowPlant" "1" } } "weapon_fal" { "class_restricted" "1" "team_access" "insurgent" } "weapon_galil" { "weapon_weight" "96" "weapon_cost" "0" "barrel_length" "28" "ballistics" { "spread" "0.15 0.15 0.15" "FireModes" "semi, burst, full" "bulletcount" "1" "maxrange" "10000" } "ammo_clip" { "ammo_type" "556_35box" "clip_max" "12" "clip_max_rounds" "35" "clip_default" "6" } "team_access" "security, insurgent" } "weapon_galil_sar" { "class_restricted" "0" "rounds_per_minute" "650" "weapon_weight" "128" // (2.8kg[weapon] + (0.4kg[ammo] * (1+8)[mags]) )*10[kg->hg for int] +16[encumbrance] "weapon_cost" "0" "barrel_length" "24" "ballistics" { "spread" "0.15 0.15 0.15" "FireModes" "semi, burst, full" "bulletcount" "1" "maxrange" "10000" } "ammo_clip" { "ammo_type" "556_35box" "clip_max" "12" "clip_max_rounds" "35" "clip_default" "6" } "team_access" "security, insurgent" } "weapon_m14" { "weapon_cost" "0" "team_access" "security" } "weapon_m16a4" { "class_restricted" "0" "ammo_clip" { "clip_max" "12" "clip_default" "6" } "weapon_cost" "0" "team_access" "security" } "weapon_m18" { "class_restricted" "1" "weapon_cost" "0" "player_restrictions" { "allow_sprint" "1" "allow_lean" "1" "allow_jump" "1" "allow_sway" "0" } } "weapon_m1911" { "team_access" "insurgent" } "weapon_m1a1" { "class_restricted" "1" "team_access" "insurgent" } "weapon_m203_he" { // "weapon_slot" "heavydemo" } "weapon_m203_hedp" { "import" "weapon_m203_he" "print_name" "M203 (HEDP)" "print_desc" "Smaller radius but higher damage. Good for indoors or accurate shooters." "explosives" { "entity" "grenade_m203_hedp" } } "weapon_m203_smoke" { // "weapon_slot" "heavydemo" } "weapon_m249" { "import" "ballistic_base" "weapon_class" "lmg" "weapon_cost" "4" "print_name" "#weapon_m249" "print_desc" "#weapon_m249_desc" "view_model" "models/weapons/v_m249.mdl" "world_model" "models/weapons/w_m249.mdl" "rounds_per_minute" "880" "weapon_slot" "primary" "act_table" "lmg" "weapon_abilities" "ironsight, bipod" "weapon_weight" "190" // (7.5kg[weapon] + (2.5kg[ammo] * (1+1)[mags]) )*10[kg->hg for int] +150[encumbrance] "closed_bolt" "0" "barrel_length" "28" "fov" { "fov_plr_ironsight" "-25" "fov_plr_focus" "-12" "fov_wpn_default" "60" "fov_wpn_ironsight" "68" "fov_wpn_focus" "70" } "viewmodel_offsets" { // x back, y left, z down "VMOffsetProne" "0.50 0.00 1.50" } "sounds" { "shot_single" "Weapon_M249.Single" "shot_single_local" "Weapon_M249.SingleLocal" "shot_silent" "Weapon_M249.SingleSilenced" "shot_silent_local" "Weapon_M249.SingleSilencedLocal" "empty" "Weapon_M249.Empty" "clipin" "Weapon_M249.Magin" "clipout" "Weapon_M249.Magout" "boltback" "Weapon_M249.Boltback" "boltrelease" "Weapon_M249.Boltrelease" "bipodin" "Weapon_M249.BipodDeploy" "bipodout" "Weapon_M249.BipodRetract" } "particles" { "particle_muzzleflash_1st" "muzzleflash_m249_1p" "particle_muzzleflash_3rd" "muzzleflash_m249_3rd" "particle_tracer" "weapon_tracers" } "recoil" { "recoil_lateral_range" "-2.5 4" "recoil_vertical_range" "2.6 4.2" "recoil_aim_punch" "0.65 0.85" "recoil_rest_rate" "10" "recoil_rest_delay" ".09" "recoil_roll_range" "-2 -2" // Vibration strength "recoil_roll_rest_rate" "200" // Vibration Speed "recoil_additional_rest_per_shot" "2.5" // Amount of rest per additional shot (added to rest rate) (default = 2.5) "recoil_shot_reset_time" "0.6" // Time delay for resetting the shots fired counter for the above (default = 0.3) "recoil_shot_max_shots" "5" // Max number of shots to account for for the additional rest (default = 5) "recoil_punch_additive_factor" "0.92" // How much of the view punch from the previous shot(s) get added to any additional shot fired. 1 = all, 0 = none, 0.5 = half (default = 1.0) "RecoilIronSightFracByWeight" { "0" "0.8" } "RecoilBipodFracByWeight" { "0" "0.2" } "RecoilCrouchFracByWeight" { "0" "0.9" } } "ballistics" { "spread" "0.24 0.24 0.24" "FireModes" "full" "bulletcount" "1" "maxrange" "8000" "LowAmmoCount" "15" } "ammo_clip" { "ammo_type" "556_m27" "clip_max" "4" "clip_max_rounds" "200" "clip_default" "1" } "attachments" { "attachment_addon" "primary" } "kitui_offset" { "position" "28 -2 3" } "ironsights" { "in_time" "0.4" } "team_access" "security, insurgent" } "weapon_m4a1" { "weapon_cost" "0" "team_access" "security" } "weapon_m590" { "weapon_slot" "secondary" "weapon_cost" "0" "team_access" "security" } "weapon_m67" { "weapon_cost" "0" "player_restrictions" { "allow_sprint" "1" "allow_lean" "1" "allow_jump" "1" "allow_sway" "0" } } "weapon_m84" { "class_restricted" "1" "weapon_cost" "0" "team_access" "security, insurgent" "player_restrictions" { "allow_sprint" "1" "allow_lean" "1" "allow_jump" "1" "allow_sway" "0" } } "weapon_m9" { "weapon_cost" "0" "team_access" "security" } "weapon_makarov" { "team_access" "insurgent" } "weapon_mini14" { "class_restricted" "1" "team_access" "insurgent" } "weapon_mk18" { "ammo_clip" { "clip_max" "12" "clip_default" "6" } "weapon_cost" "0" "team_access" "security" } "weapon_mp5" { "weapon_cost" "0" "team_access" "security" "weapon_slot" "secondary" } "weapon_rpg7" { // "weapon_slot" "heavydemo" "player_restrictions" { "allow_sprint" "1" "allow_lean" "1" "allow_jump" "1" "allow_sway" "0" } } "weapon_rpk" { "class_restricted" "1" "team_access" "insurgent" } "weapon_sterling" { "class_restricted" "1" "team_access" "insurgent" } "weapon_ump45" { "weapon_cost" "0" "team_access" "security" } } "weapon_upgrades" { "optic_kobra" { "team_access" "security, insurgent" } "optic_po4x24" { "team_access" "security, insurgent" "allowed_weapons" { // insurgent weapons "weapon" "weapon_akm" "weapon" "weapon_ak74" "weapon" "weapon_aks74u" "weapon" "weapon_fal" "weapon" "weapon_galil" "weapon" "weapon_l1a1" "weapon" "weapon_m1a1" "weapon" "weapon_mosin" "weapon" "weapon_mp40" "weapon" "weapon_rpk" "weapon" "weapon_sks" "weapon" "weapon_sterling" // security weapons "weapon" "weapon_m16a4" "weapon" "weapon_m249" "weapon" "weapon_m40a1" "weapon" "weapon_mk18" "weapon" "weapon_mini14" "weapon" "weapon_mp5" "weapon" "weapon_ump45" // team agnostic "weapon" "weapon_galil" } } } }